Unfortunately I have been busy by beeing sick the last days
So havent been so much updates.
Anyway I have now completed parts of the initialize game functionality.
When initializing a new game the following happens:
The random starting city gets placed properly (i.e. randomized between in the mapeditor decided startingpositions),
Production gets randomized at the game initialization, i.e. diffrent prod between games on the same map. Starting cities also have randomized production, but they have a "good" class, i.e. they should always get something good.
Default fightorders gets setup for all players.
The starting unit is produced in every city, i.e. the best unit that city can produce that is.
Im skipping heroes for now, as we will program the functionality for them later on anyway.
The most important part left for me now before betatest is to add the ability to fight with (and capture cities) from the Neutral´s. I don´t think this should be very tough though