Marshlands [4.0] is submitted for review.

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Marshlands [4.0] is submitted for review.

Postby Negern » Wed Dec 19, 2012 3:02 pm

New map: Marshlands [4.0] by Negern.
Map editor link: Marshlands [4.0]


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Re: Marshlands [4.0] is submitted for review.

Postby Negern » Wed Dec 19, 2012 3:04 pm

Fixed some things with the roads, ruins, cities and terrain.
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Postby kenc80 » Thu Dec 27, 2012 3:51 pm

i think the desert player has an advantage here due to the sandworm in desert movecost 1.
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Re:

Postby Negern » Mon Feb 25, 2013 8:47 pm

kenc80 wrote:i think the desert player has an advantage here due to the sandworm in desert movecost 1.

That's the point. Sandworms will make it easy to conquer and defend the desert, but they will not be of much value outside of the desert. Instead, I hope, their main purposes will be freighting troops around depending in from which direction north attacks. They will attack in the forests etc too ofc, but it's not the main thing (I hope not). Same thing for kraken - they will be good vs coastal cities and in blocking up key positions, but can't do much in desert.

Trying to make a non mirrored 1vs1 where both players will have to play radically different, so ofc, there will have to be some trial and error before the map is done. Anyone up for a testing game - just let me know! And if anyone has played it and has comments, I'd be very glad to hear them!
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