Theif of Bagdad [1.0] is submitted for review.

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Theif of Bagdad [1.0] is submitted for review.

Postby Negern » Sat Apr 27, 2013 8:08 pm

New map: Theif of Bagdad [1.0] by Negern.
Map editor link: Theif of Bagdad [1.0]


Image
Negern
 
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Re: Theif of Bagdad [1.0] is submitted for review.

Postby KGB » Sat Apr 27, 2013 9:13 pm

Visually Awesome. But it seems to me the Yellow player gets a big start advantage with a city he can get on turn 1 and a closer bless site (esp in games where you start with a flying unit like an Eagle/Ghost allowing access to the Bag cities). Longer term he has 1 extra city (ignoring the 2 in the bag) as there are 6 below the one in the neck and only 5 above so if he doesn't get the Neck he is at a 7-5 disadvantage.

Now if only you could learn to spell Thief ;)

KGB
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Re: Theif of Bagdad [1.0] is submitted for review.

Postby Negern » Sat Apr 27, 2013 9:36 pm

KGB wrote:Visually Awesome. But it seems to me the Yellow player gets a big start advantage with a city he can get on turn 1 and a closer bless site (esp in games where you start with a flying unit like an Eagle/Ghost allowing access to the Bag cities). Longer term he has 1 extra city (ignoring the 2 in the bag) as there are 6 below the one in the neck and only 5 above so if he doesn't get the Neck he is at a 7-5 disadvantage.

Now if only you could learn to spell Thief ;)

KGB

I got a little worried that red would get the upper hand, but you are correct, I overcompensated for it! I'm playing a game on it right now, looking for things to improve. And there are quite a few! Even the map name! :oops: :lol:

Was fun to make though, and i got a few ideas for a new map while making it. 8-)
Negern
 
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