Last Changes from 6.0 to 8.0
-Only some small Terrain fixes
-Added a Port to the Northeastern Isle i forget there
Preview Changes from 5.0 to 6.0
- Changed some Names
- Delete a Port near Green at Pashir. Moved another Port there.
- Deleted the River Port near Sstik
- Add a Port west of North Keep
- Some Minor

Terrain Changes
Preview Changes from 4.0 to 5.0
- Added different Setups for FFA, 3v3 etc...
- Added some Income Buldings, mostly on Sea
- Added 1 Lvl1 Ruin and 1 Lvl2 Ruin
- Makes 3 Cities sourrounding the Capitals with static Income of 30/40 and at eastern Isle 2 Cities with 60.
- Upgrading Singposts
- Less Random Settings at Cities. Mostly giving the Cities at Sea/Rivers a Mid Level Wall.
- Default Setting for the Lvl1 Ruin at Eastern and Western starting Position: 1 Skeleton and only Gold no Item
- Default Setting for next Lvl2 on these Positions: 5 Skeletons Defense only
- Coastal Cities Sourrunding the Eastern Isle Starting Position have no Walls
- Some but not many Cities are now Poor