by KGB » Tue Jul 15, 2014 9:43 pm
The real problem is the White start spot should be moved. I *know* that it's meant to be a re-creation of Warlords I (this map needed to be 150x wide as original map was 160x120), but Warlords I compensated start spots by specialized limited production and turn order (White always went 1st). That concept doesn't exist in Warbarons and so this map and Hadesha while faithful recreations are horribly unsuitable for games with more than 4 players (Blue/Black/Red/Yellow).
If the White start spot was moved to Lynvar (city in the mountains directly above the current start spot) this map would be a lot more playable.
KGB
P.S. There is also the problem that there are 5 bless temples instead of 4 (the island one by the Storm Giants was a sage not a bless so could now be replaced by a UL temple) and they are in the wrong spot (the one in the far right corner off the map was actually at the end of the N/S river and if moved there and given a port next to it would be useful for the White player once his start spot moved). An update could now also put in the towers that existed on the Warlords I map as well.