by somenpotatis » Mon Dec 10, 2018 10:05 pm
The first test game indicates that the two central starting positions are disadvantageous, perhaps both by being close to each other and also by being open to attack from all directions? However this is the original layout of the map and perhaps those positions are meant to be more challenging?
Awaiting more input regarding the original scenario map, i have also created a more flexible non-scenario map with various FFA and team setups. 3 player FFA using the corner starting positions (red, blue and black) seems like a more balanced alternative to a 5-player game. Sadly, making it a non-scenario map also removes any preset starting units and replaces them with the random ladder starting units, thus removing some of the dragon theme. To match the often weaker starting units i removed some of the neutral defenders. Also, while playing the first test game the open area between white and gold became somewhat of a bottle neck, easily defended by a strong horse lord for example. Because of this i added a mountain pass leading past this area to open up the game a little.
Please join the new test game and tell me what you think of it!