by ChickenChaser » Sun Jan 22, 2012 9:15 am
Thanks for the feedback. The initial idea with this map was to give each player the same exact cities, and let them go at it. There are other maps that allow for different terrain strategies, this is not one of them. In earlier editions of this map, there were roads, and the map was way too rush friendly. The roads were taken away, and the cities moved back. I acknowledge that the strength temple in the middle does give the one who holds it an edge, that is the benefit of holding the middle. I would argue however that it is not the first one who gets there that takes the game. I have played games where the strength temple changed sides numerous times. I do think I like the idea of removing it however; then the determining factor would be the different production one buys, leveled up heroes, and sound strategy deciding when and where to have one's battles. Should I put income sites only as a perk of holding the middle? They would not give any battle bonus. The movement temples would give the occupants the +5 bonus, more movement would be nice in the map, maybe i'll add a few more roads in the middle. I never got around to polishing up this map, it was something I just threw together. I could make some changes, but it will still be what it is; an open battlefield.