Chess [2.0] is submitted for review.

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Chess [2.0] is submitted for review.

Postby Draxus » Sat Mar 17, 2012 12:15 am

New map: Chess [2.0] by Draxus.
Map editor link: Chess [2.0]


Image
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Postby Igor » Sat Mar 17, 2012 8:09 am

Looks nice. But all cities and ruins are random. I like more when city production are detailed even if in couple of cities and in difficult ruins
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Re: Chess [2.0] is submitted for review.

Postby Draxus » Sat Mar 17, 2012 10:38 am

The cities nearest the home cities have sand worm, crow and scout set as the production. Rest are random. I like having the ruins random but I am am open to setting the production of other cities. Maybe production themed on the square of the chessboard. At least for the Cities on 1,2,7 and 8 with the rest random.
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Postby Igor » Sat Mar 17, 2012 11:01 am

City production ought be the author\'s original idea.
Elephants and Heavy Cavalry will probably mostly popular.
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Postby ipanema » Thu Mar 22, 2012 10:25 am

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Postby Draxus » Thu Mar 22, 2012 8:12 pm

if you had a comment that didn\'t post for whatever reason I would love to hear your feedback ipanema.
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Postby kenc80 » Fri Mar 23, 2012 4:10 pm

i played this and used sandworms and light cavalry. it was a fun map. good job
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Postby kenc80 » Fri Mar 23, 2012 4:10 pm

i played this and used sandworms and light cavalry. it was a fun map. good job
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Postby sanctum1 » Wed Apr 04, 2012 10:14 am

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Re: Chess [2.0] is submitted for review.

Postby Draxus » Thu Apr 05, 2012 9:09 pm

I like the map as is. Gives you a chance to "light up" the whole map as you choose and sandworms (production of which is in the castle nearest to the start points) makes running through the desert portions and grabbing the resource buildings cake. Any suggestions are still more than welcome for possible changes for fun value. I think it is pretty balanced since it is a mirror map.
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