by LPhillips » Mon Sep 17, 2012 7:20 pm
I discovered how to remove the defunct versions of this map. It is easy to play the correct one now, and there should be no confusion.
There are more options in this version. This should reduce the possibility of stalemate. The southern player has an early advantage, and the northern player has a late-game advantage. The towers are lightly guarded, but they are guarded, so there is a reasonable opportunity for each player to protect themselves from early rushes.
Enjoy. Given the different paths from north to south and the different venues for expansion, this should be very dynamic for a 1v1 map. Also, the K-value is high because it takes ~20+ turns to play, so you will be well rewarded for ladder games. The turns are easier/shorter than big map turns, so it's actually easier to get high points from a map like this.