by smursh » Sat Oct 20, 2012 8:28 pm
The map has three sides. The two center players are one side, each of the three players on the left are the second side, and the three players on the right are the third side.
All the corner starts have three heroes, the others have 4 each. In order to balance the three starts vs. the two starts the corner cities are a little weaker. As for the starting artifacts, I also tried to balance this. Although the corner players start a little weaker, the sides overall should have equil chances.