Scifi Circuit Card [3.0] is submitted for review.

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Scifi Circuit Card [3.0] is submitted for review.

Postby Negern » Fri Oct 26, 2012 12:35 am

New map: Scifi Circuit Card [3.0] by Negern.
Map editor link: Scifi Circuit Card [3.0]


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Negern
 
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Re: Scifi Circuit Card [3.0] is submitted for review.

Postby smursh » Fri Oct 26, 2012 12:43 am

Pretty cool look. Definetely a map where flyers will dominate since they can go everywhere without being restricted to limited paths. Swimmers will be good too, mainly for gaining dominance of the map center.
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Re: Scifi Circuit Card [3.0] is submitted for review.

Postby KGB » Fri Oct 26, 2012 4:42 am

Re-posting from where I commented on version 1:

Interesting map. I like how the swamps connect all the water areas allowing Kraken/Serpents to be used.

My only worry is that there are *so* many cities (100) crammed into such a small map (75x) that it's going to be either:

1) A night mare defending against crows and other flying rush stacks (maybe even serpents can rush) in the early turns.
2) A serious stalemate map because of the sheer number of cities /armies they will produce and the fact there is almost no where to move (other than flight) forcing endless trench ware from one city to the next and lord help you if the other player camps with an Assassin hero or other high level hero someplace that you can't get by. I saw in your other post you think there will be sneak attacks but I see players filling cities with Elves / Eagles preventing that from happening.

I think the map could lose 20 cities and still be very interesting.

KGB
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Re: Scifi Circuit Card [3.0] is submitted for review.

Postby Negern » Fri Oct 26, 2012 2:01 pm

Good points! Will see how the testrun goes, and then decide what to do. Already some trouble, not even one round through..
Might change the rocky areas next to the starting sections, make them more land unit friendly and decrease the amount of cities on them. Some other cities will get removed too.
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