by garvisus » Tue Aug 28, 2012 6:42 pm
KGB, smursh, Moonknight,
Would you suggest eliminating the river between cyan and red in order to prevent this type of attack? I didn't see this when designing the map. I also never really came around to liking the big body of water between cyan and black thinking it gave black too much of a defensive advantage, but kept it anyway for aesthetics.
I also tried to make the starting units terrain specific ( elves have advantage in forest, orcs in swamp, etc.), is it better to start every position with the same unit for balance and then make the surrounding city units terrain specific?
Finally, I wanted players to prioritize their income, ( purchasing a new hero vs. strong unit, one 3-turn unit vs two 2-turn units), would increasing income levels at the capitals be better for the first few turns or as KGB suggested adding a few more units to purchase or both.
Thanks again for the suggestions
Garvisus