by Chazar » Tue Jan 29, 2013 4:21 pm
No, you misunderstand: there are enough ports, since the river port is accessible from both sides of the river.
However, the port is seperated from Khairat by 2 desert squares. This means that any would be attacker can only disembark, rest in the desert and then attack on the next turn. If the tiles become roads, then the 2 move points remaining after disembarking would be enough to attack immediately. Since Khairat has already a road running next to the river, I found it strange that the road is not adjacent to the port (from a thematic viewpoint).
The question is whether a weakness is intended here or not: Should any boat invader be forced to rest in the desert or not?
Furthermore, Nedschef can be attacked by sea creatures, since it is adjacent to the river. Should a desert city be vulnerable to Krakens or SeaSerpents or not? Even worse, Nedschef is also separated by only 1 desert square from the port, so any force disembarking can immediately attack the city (if I am not mistaken here). However, invaders cannot attack with boats and sea-creatures in a single stack (since the port is not at the space where the city touches the river).
So Nedschef is much more vulnerable to invasion from sea, as compared to Khairat or Medinat, although all three are next to the river.
I do not want to argue to make everything boringly symmetric! Asymmetry makes a map interesting. I am just wondering what your intent was at this location.
Maybe Nedschef should remain accessible for krakens, but requiring boat-invaders to rest a turn in the desert (another desert tile between the city and the port), while Khairat could become closer to the port by a road, thus becoming vulnerable to an immediate attack by boat? Maybe, maybe not.