Midgard Ladder Map [5.0] is submitted for review.

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Midgard Ladder Map [5.0] is submitted for review.

Postby Tim » Sun Jul 14, 2013 7:29 pm

New map: Midgard Ladder Map [5.0] by Tim.
Map editor link: Midgard Ladder Map [5.0]


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Tim
 
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Re: Midgard Ladder Map [5.0] is submitted for review.

Postby Tim » Sun Jul 14, 2013 7:36 pm

Balancing Update. Temples deleted/moved...

there is a path now from the east over the mountains near the lvl3 ruin...

Roads added for Red, Green and White...

Free for All Games Options updated...

Neutral Units added in the Map...

New Ressurce Buildings on Water and WaterRuins added...
Tim
 
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Re: Midgard Ladder Map [5.0] is submitted for review.

Postby KGB » Sun Jul 14, 2013 8:07 pm

Tim,

I would remove most of those random units that sit on the water. Especially the flying ones (Eagles/Demons) not guarding any ruin. They take away from the map and don't provide anything other than hero XP which isn't needed. The few Sea Serpents/Kraken are guarding ruins are plenty.

The road for White isn't needed since he has all open plains to move in. I'd remove it.

The road for Red helps. What would be better is to change the production of Kanpur from Orc/Elf to Orc/Dwarf. That allows fast movement across the swamp and hills to the north. Red needs that more than the road by the capitol because Dwarves are so expensive to buy.

You should probably also block off more of the way between Blue/Lt Blue. Those 2 sides end up at war very fast once Dwarves come into play. It would be better to extend the mountain range through the middle so that you have to either fly over or go way around to the north (crossing the Ford by Gomorroh) or south (under Indairne).

Not sure the Move temple in the NW (in the snow) is ever going to get used. No one will ever visit it because it's so out of the way.

KGB
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Re: Midgard Ladder Map [5.0] is submitted for review.

Postby Tim » Mon Jul 15, 2013 3:08 am

Big Thx for that KGB. I make some changes. The Thing with Blue/Teal is useful yes. But its then not as in the original map but it works much better. Only way...
The Temple in the Northwest is moved to the iceplain in the south.
Kanpur gets Dwarfs and the White Capitol moved North...
New MoveTemple in the Southeast and removed the unuseful Neutral. Id like to bring flair in the map. ;) But ist only good for xp of the Players Heroes near the Ocean...
Hope you see the new Item in the middle city? ;)

Hope its better now...
Tim
 
Posts: 484
Joined: Sat Sep 10, 2011 11:25 pm


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