New map: Middle Earth [6.0] by Jeremy.
Map editor link: Middle Earth [6.0]
KGB wrote:I agree with Hatchfactor and LPhillips,
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Iron Hills needs the following things:
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2) To help the speed problem, place a move temple just outside the capitol, say 4-5 squares down the road toward the other cities. That way units can all get +2 moves as they start out from the capitol.
3) I'd switch Laketowns bridges to face the East (or at least the North). Right now it takes an extra turn to get to Laketown which sucks for the Iron Hill player.
KGB
LPhillips wrote:I don't know if Mordor has to be trimmed too drastically, if Gondor, Rohan and the Iron Hills are improved and the number of ports and coastal cities in Gondor are properly reduced. Mordor is in a tough spot even with strong units if the randomized starting points give him both Harad and Gondor as enemies.
That's it! all the good guys need to do for victory is get the ring to Mordor, A switch That activates when the "Fellowship" player gets to Mt. Doom and other players support by clearing the way. (not fully serious)LPhillips wrote:Especially since there's no One Ring to save the day for Good.
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