Shattered [2.0] is submitted for review.

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Shattered [2.0] is submitted for review.

Postby Ruin » Wed Mar 28, 2012 5:16 am

New map: Shattered [2.0] by Ruin.
Map editor link: Shattered [2.0]


Image
Ruin
 
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Re: Shattered [2.0] is submitted for review.

Postby hatchfactory » Wed Mar 28, 2012 7:21 pm

Very pretty map :D feels... epic.. , lots of loot. Looks like it will need some balancing. I will play it 8-) and comment further.
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Re: Shattered [2.0] is submitted for review.

Postby hatchfactory » Thu Mar 29, 2012 6:25 pm

Way too much loot, played 3 person FFA, built ghosts and made a b-line for the volcano area with all those level 3 ruins, I had 28800 (total earned 77200 over 35 turns :shock: ) + a couple maxed out heroes, 8 demon cities, 2 dragon cities etc. all before even engaging battle with the enemy. I'm in favor of rich maps but this is way over the top, if it were my map I'd reduce the amount of level 3 ruins to just a handful evenly dispursed throughout the map, if you group up ruins in treasure pods they should be balanced between players encouraging competition for loot.
I'm in favor of ports to all islands without, having so many areas inaccessible to land units turns the map into a flyer map and doesn't use all the pretty terrain. I would also add roads to some of the well traveled areas across the land to speed up the game a little bit.
Still a good looking map, hope it gets more attention.
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Postby Ruin » Fri Mar 30, 2012 6:04 am

I just finished playing it on an 8 man ffa -- 49 turns to win against 7 ai -- similar experience but a pretty fierce competition, particularly in the early game. I\'ll be modifying it again & re-releasing it.
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Postby ChickenChaser » Fri Mar 30, 2012 3:56 pm

I concur with Hatch, too many level 3\'s all in one place. I do like the map though. played 8 player ffa vs ai. Tone down the ruins and it will get my vote
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