by KGB » Tue May 15, 2012 1:00 am
Fixed problem where I left unused spots in games with less than 8 players as random instead of unused.
Rest of 0.8 changes below from prior submit.
Updates for version 0.8 are:
- Addition of Undead Lore temples in areas of the map not currently used much to encourage more game play there.
- Minor road additions in places that aren't often visited to encourage more game play there.
- Minor terrain mods for game play balance.
- Income buildings in far off places now have minimum income of 20 to encourage players to capture them. All now have a view radius of 5 to help with viewing in FOW.
- Changed the item in the Archon and Dragon city.
- Revisited all Neutral production and changed based on SnotlinG's update to Poor/Normal/Good/Powerful definitions. Each start spot now has a couple of close by poor cities. The majority of the rest are Normal with a few Goods scattered around evenly.
- Set starting spots for 1v1, 2v2, 3v3, 4v4, 2v2v2, 2v2v2v2. These setups are different enough that they should all play uniquely (ie 2v2 and 3v3 are not simply top vs bottom).
Please add this map to the ladder list.
KGB