by LPhillips » Tue Sep 11, 2012 5:38 am
1) Replaced swimming/water-walking Elves, which some players found to be inappropriate.
2) Rearranged spawns for 2v2 and 4v4 games, given the way that top versus bottom is not viable with some of the current game mechanics. 4v4 will now play out as 4 1v1 matches (a very exciting way to play in any case), and 2v2 will play out with team placement alternating:
1
Mountains
2
Desert
1
Mountains
2
3) Lessened defenders in the towers added last time around; there are 2 less Heavy Infantry in the mountain pass and 1 less in the ridge line (all at the ends of the map).
Some imbalance issues may become apparent with the 4v4 games. Please inform me so that they can be corrected as needed! The map is not well tested in FFA-style play, to determine the fairness of all (4) different spawns.