Tim wrote:I will see if i can change it so that you can make a game as white.
But i think that would be only for your own fun and is not good for a game like FFA. Or for what will you have it?
And thx!
Are there any things that you dont like and i can make better?
Haha, I'd be honored! And maybe, it would not be so bad as a starting position. High income, temples, ruins and good starting units + productions. It could make up for the few cities.
Only worry I have about the map is green and blue. Green will have a hard time expanding. Those powerful starting units will make up for a big part of it, but I believe something else could be done too. Adding a bridge over the river north of Radogast (just east of green capitol) and some roads to the north, and it will be easier to expand north. And maybe blue has too many cities near his starting position? Just to get dwarf in capital and elf in second city, and it will be easy to get past that hard terrain to the southern cities. On turn four, blue could have 7-8 cities if no bad rolls gets in the way. Don't know whay to do about it. Maybe just remove one of the cities?
In scenario maps, do players still get the random starting units or is it only in regular games?