New map: Lands of Ghosts [2.0] by Experix.
Map editor link: Lands of Ghosts [2.0]
1) In the setup for 4v4 you don't have the teams properly defined. This looks like it was an over sight and this map looks like it will see some 4v4 play.
4) The city next to each capitol isn't 100% identical in terms of defender (ranging from Giant to Dwarf to Sea Serpent to Eagle). Is this by design? It seems to me the Eagle cities have a slight advantage because they can fly a hero allowing the capitol to make crows to absorb the Ghost ambush strike. But maybe that's less of a deal than the Sea Serpent allowing rapid movement.
5) With virtually no roads and no bless temples of any kind I expect this map to be a pure flier/sea unit game with the only land units being Elven city defenders. I'll be looking to see if that's how it plays out.
Experix wrote:The true reason is that I found team setups the most annoying part of editing this map and I certainly prefer to have some less balanced setups to less setups at all. Since in 4:4 setups weren't at first look so horrible imbalanced as others, I left there all possibilities. But I'll look at this.
Experix wrote:I would like to keep the level of gold such that it would be possible to buy some expansive production, but not too easy. From the game vs AIs not much could be learnt, so I am curious what the real game will show. I'd like to start a testing 4:4 after submitting new version.
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