by hatchfactory » Thu Jun 13, 2013 10:20 pm
Additional changes have been added to ver 4.0 after some feedback from KGB
attempts to balance "first turn advantage"
- now 3 starting position options for 4v4 available from the pop-up menu
*default: 4v4 teams split - is now as KGB suggested with teams split in pairs on opposite sides
*4v4 Alternate - team is divided in every other position
*4v4 Top vs. Bottom - is the old ver. 3 setup
-removed strength temple
-moved "middle wall" cities to be matched
other notable changes
-added 2 additional cities
-added 9 level 2 ruins (8 around the perimeter, 1 in the middle)
-added 16 additional income sites (8 in the water, 8 around the perimeter)
-added rivers to make water tactics more viable options