Fjutts demise [11.0] is submitted for review.

Discuss maps and help map makers make the best possible maps.

Fjutts demise [11.0] is submitted for review.

Postby fjutt » Mon Aug 03, 2015 9:31 am

New map: Fjutts demise [11.0] by fjutt.
Map editor link: Fjutts demise [11.0]


Image
fjutt
 
Posts: 13
Joined: Mon Feb 27, 2012 3:35 pm

Re: Fjutts demise [11.0] is submitted for review.

Postby KGB » Mon Aug 03, 2015 4:26 pm

Any chance you can list the changed you made?

It would also be nice if you would set up 2v2, 3v3, 4v4 and 2v2v2, 2v2v2v2 game setups rather than leaving them all random. That way team games can be played on this map.

KGB
KGB
 
Posts: 3030
Joined: Tue Feb 16, 2010 12:06 am

Postby fjutt » Sun Sep 27, 2015 10:33 am

Ah, I had no idea you need to do that (setting up so it can be played as a team map), will do that.

The list of changes I made... hmm, lets see if I can remember them. I made more of the water wide, so it only takes one movement point for the water creatures to move there. I made all watch towers the same, with the same defence. I modified one starting spot a bit, to make them more balanced. Also changed the production in the cities that can make water creatures to have a water creature by default. Also made a few production changes to other cities so they now produce a little bit more 1 turn armies. Upped the gold you get from the cities, to make gold less of an issue on this map. I think that was it, I might have forgotten something...
fjutt
 
Posts: 13
Joined: Mon Feb 27, 2012 3:35 pm

Postby smursh » Fri Jan 29, 2016 2:10 am

smursh
 
Posts: 437
Joined: Sat Dec 24, 2011 4:05 am


Return to Map feedback

Who is online

Users browsing this forum: No registered users and 7 guests

cron
Not able to open ./cache/data_global.php