by Tim » Mon Feb 22, 2016 1:53 pm
New to 8.0:
- Some Balancing Improvements
- Make Black slower reaching Ramodin in the East.
- Added some Roads most to Black and Orange
- Moved Ports
New to 7.0 (Same as 6.0 because of MiniMap errors):
- Renamed Ruins
- Terrain Modifications
- Starting Cities are now Powerful (Important for 1v1 Games)
- Some Sites have changed Sight
- Moved/Added some Ports/Sites/Ruins
New to 5.0:
- Far extended reaf at the Ice where the River comes in. Then the Orange/White player must move more and more over the Ice there...
- Roads in the Ice at the Northwest from the UL-Temple to the City there.
- Delete one City of the Two in the Southeastern Corner to weaken Green a bit.
- Move the Port at Estreidet from the East to the West that Black can reach it easier.
- Much Goldsites added.
- 5 Good Cities now. One between Black/White, White Orange, Orange/Green, Green/Black and Dvarheim.
- All the Rest normal Cities at the Moment.
- East of Orange added some Mountains that Orange must go a little more east there to go to Ugolgorod.
- Some light Terrainchanges.