World of Midgard [18.0] is submitted for review.

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World of Midgard [18.0] is submitted for review.

Postby Tim » Tue Mar 08, 2016 5:02 pm

New map: World of Midgard [18.0] by Tim.
Map editor link: World of Midgard [18.0]


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Tim
 
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Re: World of Midgard [18.0] is submitted for review.

Postby Tim » Tue Mar 08, 2016 5:03 pm

New to 18.0

-Added Roads in the SW Isles
-Connect Ponapu with the UL-Temple
-Extra Defenders now no more in the NW Corner of the City (For Chazar) ;)
-Geltin is now a Good City
-Marshes around Langollen
-A Sign North of Valian near the L2Ruin with changes to new Version on it
-Some Mountain-Terrain Northwest of Corinth

16.0 to 17.0
-Balanced again the City Options at the starting Points (Income/Production) slightly.
-Removed the Roads surrounding the yellow starting Spot slowing this Start a little Down.
-Changed the Port there at the West Coast.
-Makes Amarija non-water accessed.
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Re: World of Midgard [18.0] is submitted for review.

Postby Chazar » Fri Mar 11, 2016 3:10 pm

Tim wrote:-Extra Defenders now no more in the NW Corner of the City (For Chazar) ;)

Thanks a lot! No more need to inspect the map in the editor then! Yay!

PS: However, according to the Editor, there are still some in the upper left corner (e.g. unused starting positions)
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Re: World of Midgard [18.0] is submitted for review.

Postby KGB » Sat Mar 26, 2016 4:24 pm

I still think the Black start spot needs changing.

In every team game on this map that spot lags WAY behind other spots in development so that it ends up with 1/2 the cities. The capitol should go back to where it was because the majority of cities on that continent are north and Yellow gets them over Black due to easier Desert travel (2 moves with a scout). Even the race to the Island cities is lost to Red now too.

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Re: World of Midgard [18.0] is submitted for review.

Postby Tim » Sun Mar 27, 2016 7:18 pm

Ok...
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