by KGB » Sat Jan 20, 2018 3:00 am
Zorro,
I don't like these changes.
1) The West Start city is now too far away from all the middle cities. The other 2 sides head directly toward the middle where the cities are and they can reach some on turn 1. The Western start spot may not reach any until turn 3 and even then it's at most 1 city. I understand the idea of moving it further apart but now it's too far away and there are no L1 ruins nearby either. Please move it back.
2) The units in tower affects the south player because he *must* attack a tower to move to the central area which means possibly losing 2-4 starting units given that Elf is 27 strength thanks to the +15 tower!!! Dial that tower back to +5 because on turn 1-2 players don't have enough units to waste on towers.
If you are going to leave it like this then the North start spot MUST move north across the river by 3-4 squares make a river ford crossing there so that it costs 6 (or better 2 wide so it's 12) movement to cross. Then it might be close to balanced.
There is also a lot of wasted space in the S/W corner (that giant plain). Would love to see 1-2 cities in the south-middle of it (near the L3 ruin) so that there is some long term reason for the 2 south players to go there besides the ruins. Especially if there was another port further down on the river so that there could be a southern place to land armies away from scouts that are always around that island city.
KGB