by LichKing » Mon Nov 07, 2011 1:21 pm
There's a small problem with this map, in that who plays the north side has a relative advantage: the town of Thyraxwood (NE) has access to the sea and be plundered to buy a sea serpent at turn 1, forcing the player in the south not to leave undefended towns in the first turns, to protect himself against this eventuality, while the player in the north is more free to move. The sea access for that town should be removed, imo, to make the map perfectly symmetrical.