LichKing,
LichKing wrote:L1: 106-700 gold (100+6*D100)
L2: 306-2100 gold (300+6*D300)
L3: 805-3300 gold (800+5*D500)
Please no.. 306-2100? L2 ruins are rather easy.
L1: 300-750
L2: 750-1500
L3: 1500-3000
My numbers were meant to be more representative of the idea that I want a bell shaped reward amount rather than a pure random number. I'm fine with your values if they require multiple dice rolls to generate (so the L1 ruin would be for example 150+4D100 yielding a range of 154-750).
I am also not so sure L2 ruins are *that* easy at 21 to get 100% success. A L3 Paladin still requires 6 UL from 6 Scouts or 3 Wizards or 2 Ghosts. A Valkrie/DK needs to be at least L5 before thinking of searching a L2 ruin and even then still needs quite a bit of help. I'd like to see the L2 defenders get a bit tougher (increase by 1 more skeleton/Ghoul/Mummy to the existing random numbers) and the dice number increased to 22 (so it would be 12, 22, 32 for L1-L3)
Magican,
IMO, a single archon or <1000 gold (my two most frequent finds) are generally not worth the time and effort.
1 Archon can turn an entire game especially on a smaller map with fewer cities/resources to build one. So don't dismiss the Archon (assuming it's the Grand one and not the lesser one). But I agree <1000 gold is a joke for a L3 ruin.
I think a single ally (one elemental, medusa, archon, green dragon, demon or devil) should be a possible find in a level 2 ruin.
I've gotten 2 Elementals several times in a L2 ruin. Also gotten 1 Ghost. So not sure what you are finding in L2 ruins. I think 2-3 Wizards in a L2 ruin would also be a good reward or 2 Sand Worms or 2 Demons. Basically non-stack bonus units.
A single wizard should be a possible find in a level 1 ruin.
I'd veto the Wizard in a L1 ruin. Too easy to get one on turn 1-2 and then run wild with it over the map razing enemy cities on smaller maps. I think L1 ruins are fine without allies especially since there will be mercenary buildings in Beta5.
Save the red dragon and multiple allies (3-6 wizards, 2-4 elementals or medusa, 2-3 archons or devils or GDs, 1-2 RDs or Grand Archons) for the level 3 ruins.
L3 ruins should yield stack bonus unit allies only. 1-2 Red Dragons, 2-3 Medusa, 2-3 Archons, 1-2 Grand Archons, 1-2 Devils, 2-3 Unicorns.
Two other thing I'd like to see as as potential rewards:
1) A hero (L1 in L1 ruin, L3 in L2 ruin, L5 in L5 ruin)
2) Skill points (+5 in a L1 ruin, +10 in a L2 ruin, +20 level in a L3 ruin)
KGB