Yevi, don't get discouraged. Rememeber that those 'highly competitive' guys trade fun for points in the ladder. I learned it's true when I tried myself to go that way
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I also come from a similar stock as you. Contrary to what KGB would have everybody believe I have Warlords background (and more of W1 than any other edition). I even actively waited till somebody somewhere does a Warlords remake at last (thx, devs!). Kept checking Warlords wikipedia page like for ages (there I learned about KGB's Warlorders site, and there I learned about Warbarons - so it was no coincidence I ended up here). Still when I started to play WB I quickly realized that while it's solidly based on its predecessors it's a rather new game and I still have to learn
a lot. Luckily I had enough sense take those painful lessons in casual games
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So I'd played for like a few months casually and then it was this moment I thought, OK, now I need to up my adrenaline levels
. I chose a nice well balanced map called Rivalry and won my 2 first ladder games there against notable opponents (and my fellow countrymen too): Darkh, who is a creator of some maps I enjoyed in earlier games and strach, whose Ten Warbarons Commandments post in the Strategy Talk section of the forum was the focal point of my learning curve (so it was almost like beating your mentor). Then I mopped up 3 opponents (amongst them Darkh again with an undercover name) in a FFA game on a nice big map called Four Lords (created by Darkh btw) and it was the first time I played on this map. Now, at this point I was 100% sure I'm good as hell
. The only thing that bothered me was that it lasted so long. The Four Lords game went on for like 40-some turns, that's more than a month (2 months?). I thought how the hell am I supposed to make any impact on the ladder in this snail-pace? (And I kept seeing those flashy "+8 HOT" beside some names in the ladder). The solution was simple - I have to choose a small map and master it. Then I'll be able to knock out one poor wretch after another in no time
. I decided Lonely Isle looks like exactly what I needed. I played one casual game there for a warm up, the next was a ladder one and I happened to win that too. I thought, OK I got it. I didn't
. Next thing I know a guy named Saladman sweeps me in 9 turns. My first ladder defeat! In petty NINE turns! And I thought I got the map worked out. That gave me a pause, but still hadn't brought me yet to my senses. I racked my brains over it, made some adjustments in my strategy, thought I got it
perfect this time and ventured for another Lonely Isle game. That ended up in a 6 turns-worth of disaster. I got run over by the galloping train called star (1st place on the ladder as I write it), in damn SIX turns!
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At this point I knew. Enough is enough. It's not for me, it's not fun, I don't like it. Maybe I could beat star in a rematch, because what he did was something I saw as one of the viable strategies - but not the most fun to employ. But I was wrong. What I learned with that game was that in reality - it was
the only one viable strategy for this map (not sea-serpents but the dwarf city in the center) in a highly competitive ladder game with a first-class player. So if wanted to beat him I would have to play exactly like him and more-or-less let dice decide. Where's fun in that?
You see small maps are quite one-dimensional. There's not enough room there for marshaling an elaborate strategy. It's all as elaborate as an axe-sweep
. Later I realized that even Rivalry felt like that when played 2vs2 instead 1vs1. I decided, ladder be damned, I need a breath of fresh air. I created (or joined) a bunch of casual games on interesting big maps (Hadesha!
) that I hadn't played on before (at least in WB) and to say fun-having days are back would be an understatement. I'm not saying I won't ever play ladder again, just my dreams of being "HOT" on the ladder are over. I'm not dedicated and determined enough (to sacrifice fun when needed) and I probably never had enough free time (as ladder games are far more intense and time-consuming) for it to begin with.