A few things I'm noting on turn 1:
Bugs:
1) I'm able to downgrade the walls on my capitol and get money back. It would seem to me that *everyone* would be doing this for the extra initial gold boost since it's a 1-1 give back (cost 100 to upgrade gives 100 when you downgrade). Not to mention any city I capture I'll immediately be looting the walls for money. Maybe not to L0, but certainly down to L3. Not sure this is a good idea allowing this feature.
I just checked this and it has a *major* bug. I downgraded my walls and took the gold. Then I went back and my city walls were still L7. So I downgraded again and again. I got 5K in gold now and bought some dragon production and still have plenty left for another hero. You were right, Beta4 *does* have a lot more gold available to players
Hmm, Just came back into the game. I don't have any of the gold and all the production I bought is all gone. Something is majorly messed up. It may all be related to bug #2. So I'll wait till you guys fix my attack a city issue.
2) I attacked a city on turn 1 but I got an 'out of sync error' and never saw the battle. I hit reload and the game went to the occupy screen. I occupied the city and set production. However, I can no longer access my hero + Sea Serpent unit. I can open the city and set production there but even the next unit button won't get me access to my hero. In addition, the army that I *killed* is still sitting on the city as a neutral unit.
Can one of you fix this so I can finish the rest of my hero moves / turn.
Things I noticed:
1) Production Buy Screen. On the production buy screen when I click a unit I get the full stats and the unit icon to the right. All the base stats (str,hits, move) are in the same spot for every unit. But the bonus's are not. Sometimes they are to the right, sometimes below etc. Since some units have a lot more bonus's than others, I'd suggest the base stats all units have be separated from the bonus's so it's clearer what are bonus's.
I also find the icons confusing. I realize they are new and it helps with multi-language, but it would be nice to have an option to switch the icons for English text of 'str, hits, move etc).
2) Stack select menu. The new stack select menu is slightly confusing to me too. For example I started with a hero and 3 other units (4 total). The hero is in spot 4. by default all units are selected initially. If I click on the hero, it jumps the hero from spot 4 to spot 1 to indicate it's not selected. I find this re-arranging of units on the fly to be confusing. Also the black outline around the unit icon isn't easy enough to see to indicate what units are and are not selected.
I'd suggest you instead put a 'X' over an unselected unit and leave it it's place instead of re-arranging the units. If not an X, then color over the unselected unit in some manner to indicate it's not selected.
3) The train/stop train is confusing. The first city I captured has 3 units I can make, all grayed out. I click one and then I have to click train to start building it. An extra step but OK. Then I went back and decided to make a different army. I clicked another unit and tried to train it. But it wouldn't start building. It took a while for me to realize I had to 'stop training' on the first unit before I could start another one. As soon as you hit train, it should start on the unit you selected.
KGB