by KGB » Tue Jul 26, 2011 4:26 pm
Piranha,
Actually I think all the heroes are too weak right now. With the new system being out of D100 instead of D20, everything is multiplied by 5. So in Beta3, Paladin/Valkyrie heroes started with +5 Leadership (attack and defense) and the Dreadknight was +10/+5. Now the Paladin starts at +3/3 and the Valkyrie at +4/0. Relative to Beta3, heroes are now vastly inferior (meanwhile city walls continue to remain +5 so now a hero isn't equivalent to L1 wall bonus).
Without knowing the XP table (ie what's listed in the game right now seems wrong needing 1000 for L2 if capturing 1 city = 2 xp) and how many points per level (is it always 10 or does it increase at higher levels) I can't comment on the 15 points vs 20 point argument.
However, overall the Paladin gets 6 points (3/3) and the Valkyrie gets 4 (4/0). So you get 2/3 the points (4/6) for 75% the cost (15/20). That's a bad deal. Then on top of it is the need to be attacking to get use of your points (it's fine to increase individual move but unless it's increasing stack move, most of your best units aren't going to reach speed 18 never mind 20 so there is little reason to increase hero speed beyond 16). To balance them out it should be more on the order of 6 points of attack leadership even if you have to make it 20 points to get it. At least then she'll truly be a devastating attack hero as opposed to right now where she is a mere 1% better at L1 and 2% better after both increase their leadership. 1% and 2% aren't even going to be noticeable given the Dreadknight was 5% better in Beta3 and that was barely noticeable.
KGB