by KGB » Wed Jan 26, 2011 10:04 pm
Piranha,
Banding/Horde/Swarm. Any of those names will do. The idea is that a unit gets a +1 strength bonus from every additional like unit in the stack. So lets say you made the Demon a 3 turn, 5 strength unit with a +3 swarm bonus. Then 1 Demon is 5 strength. 2 Demons are 6 strength, 3 Demons are 7 strength, 4 Demons are 8 strength and 5+ Demons are 8 strength. Thus one lone Demon is relatively weak but a group of them together becomes powerful. Note: These units still get their other bonus's added on top of that so 4 Demons could reach 13 strength if the stack had a +5 bonus from command/stack bonus's.
Elves would be fine at 250 gold. They are slight better than Hv Infantry thanks to their extra move, bonus in woods, bonus vs fliers. I think Lt Cavalry could also drop to a 250 cost.
And yes you can always rush with strong flying units on small maps. That tends to mean small maps are unplayable for ladder type games. In DLR maps could range from 32x32 all the way to 150x150. Because of early flying allies no map size under 100x100 was ever used for ladder matches and the standard map for top ranked matches (between players ranked 1-10) was the max map size. So not allowing early flying allies will go a long way toward making smaller maps viable for games.
Right now on the smaller maps (anything smaller than High Seas Combat) the best strategy is to take a Dreadlord on turn 1 and buy a bat in the capitol so you have 3 strength bats when attacking). You still have 600-1000 gold left. Rush to a ruin with the Dreadlord and pillage any city that makes slow move units like Dwarves/Pikemen). I often on turn 2/3 have 1200+ gold. With a bit of luck you get a hero + 2 Demons on turn 2-4. Rush the enemy and raze his cities.
KGB