by LPhillips » Mon Feb 07, 2011 7:24 am
I think I'm just seeing the hero's value as higher than you see it. I'm also operating on the assumption that heroes will not be so populous in the future.
A 10th level hero takes a long time to build up to. If you take one down, it should probably count for more than 1/2 the xp required for a low level increase. An auto-gain for comparable heroes is actually very reasonable, as the xp from anything that happens to be with the hero is then no longer a factor. When you gain the level, extra xp is not going to spill over. If a low-level hero is cruising with dragons, however, you may still level up.
Turning it into a solid number (or per-level number as suggested) for anything below your own hero's level would prevent people from super-leveling off low-level heroes. Perhaps it's an auto-gain for
(any hero level) >= (your hero's level) - 2
So your level 9 isn't going to be leveling off of 6's or below, only getting 350 xp as suggested before. But if he knocks off a level 8, 9, or 10, he'll jump to 10. Of course the exact numbers would need to be adjusted for balance.