LichKing,
LichKing wrote:It would make more sense if, in case of auto-win and rerolled battle (that is, if the strong side loses against the odds), instead of actually rerolling the whole battle (with the high chance of a much better outcome for the winning side) the winner loses all units except one.
I understand what you want to do. But what you proposed isn't what you want. For example consider 8 dragons vs 1 bat. Imagine the bat somehow killed 2 dragons which isn't allowed under the 90% rule (this causes a re-roll). Your proposal would then see the winning side reduced to 1 dragon! I don't think that's quite what you had in mind.
Also, there is not a better chance of an outcome for either side on a re-roll. To understand this, consider 8 Lt Infantry vs 8 Lt Infantry. The odds of this battle turn out to (a random sample from my simulator which uses 10000 combats):
Side A: 1, 32, 103, 300, 672, 1095, 1343, 1436
Side B: 1, 25, 109, 308, 717, 1114, 1317, 1429
You read these numbers left to right as the number of men surviving when you win starting with 8 men and going down to 1. So for side A, 1/10000 times you win with 8 men left, 32/1000 you win with 7 men, 103/10000 with 6 men etc.
When the 90% rule is applied to this combat each side loses the extreme 10% starting on the left (most men 8) and working to the right. That means both sides lose the 1,30, 100 and 300 numbers and what remains is one side or the MUST WIN with between 1-4 men.
So if the combat returns one side winning with say 6 men left, it gets re-rolled. When it does, there is NO advantage to being either side in this battle. This is true of all battles, even ones that are 90/10 instead of 50/50 because the reason a battle gets rejected could be because the winner did too much damage just as easily as it can be the loser doing too much damage.
However, I do understand that some players don't like the re-rolls. If I was implementing it, I would not have re-rolled, instead I would have returned the closest legitimate result instead (so in the case of one side winning with 6 men, I would have simply returned them winning with 4). That would have preserved which side won in battles like this. However doing that would mean we'd no longer be able to review the detailed battle numbers (the 'i' icon on the battle screen) since they would show 6 deaths instead of 4 (as long as you didn't care that the numbers didn't match the results and just wanted to see the straight percentages).
KGB