Molotov wrote:I
p.s. one question: does unicorn's ability to negate enemy's terrain bonuses work when other units from his side fight, or only when it fights by itself (on an individual level)?
Always.
KGB
P.S. There was a long discussion about a combat calculator a couple of months ago. The idea of one was discouraged by myself and several other top players. The prime reason is that unlike DLR, Warbarons is a static game (ie all units have fixed combat numbers as there are no sites for building extra strength/hit units,no medals, no spells, no poison/disease/paralysis/curse etc), it shows all the numbers in the combat screen and allows for the ability to do your turn in multiple sittings (as opposed to loading once in DLR or playing online in real-time mode). This makes a calculator a HUGE advantage for the attacking player because they can discover the exact best fight order to defeat the defenders order, work out exactly what they need to win (reach 90%) etc. So it would have been best if you had not created/released one.
On the other hand this is one more reason why the game should do some or all of the things I asked for in the wish list section.
1) Stop showing any numbers in the combat screen
2) Allow for buying units with extra strength and finding units with extra strength in the neutrals.
3) Allow for possibility of medals
4) Vary the dice roll from a fixed 100 to a number between 80-200 picked once at the start of each combat.