by KGB » Thu Dec 15, 2011 4:59 pm
Sea Serpent!
In fact HatchFactory and I were talking about this very thing in one of our games.
Speaking of sites, In DLR, sites could be razed/rebuilt and thus had to be protected. Right now it's hardly worth protecting your sites since if an opponent takes one they can't do anything other than temporarily occupy it. In many games I raid into enemy lands and capture sites only to have them recaptured the next turn since I can't/don't want to hold them and so they often get traded back and forth over and over again.
Maybe instead of razing a site directly, the income value could be decreased by (pillage % of capturing unit) each time it changes hands. Then a player could spend 3X the decreased value to 'repair' the site. So lets say a site has income 10. You capture it with a unit with 50% pillage unit and it's down to 5 (10-5 pillage) income. Next turn it's captured from you by a unit with 10% pillage and it's down to 4 (5-1 rounded up) income. You recapture with your 50% pillage unit and it's down to 2 (4-2) income. Now you want to repair the site to full use it would be 8 damage*3 repair cost = 24 gold to repair (which you make back in 3 turns).
KGB