What's the criteria (ie minimum gold, percentage change) for a new hero offer?
I'm in a 1-1 game and it's turn 16. I have 3500 gold and have had well over 1000 gold since about turn 8. I have yet to receive a 2nd hero offer. Meanwhile my opponent lost his 1st hero very early. He has had gold ranging from 100-1200 during this time and he has not gotten a replacement hero offer either. In all the other games I've played (at least 10) heroes regularly start offering themselves around 800 gold.
I'm wondering if there is a bug somehow in the game that can prevent the hero offer code from being run (I don't see anything in the debug logs that indicates it checked for a hero offer at the start of the turn) if one player has no heroes and not enough gold for a hero.
Another question I have is regarding a hero offer when you have no heroes. I know the chance was increased but was the amount of gold needed decreased down to something like 100 gold when you have no hero? This is really important in turns 1-5 where I've found that at least one player loses his hero in these critical turns in every game (from 1-1 to 5-6 player FFAs). The loss of the hero in that time is basically GAME OVER because you have no money and no armies and so you fall so far behind that you might as well resign if you lose your hero in turns 1-5. DLR overcame this issue by giving more than 1 initial unit and by literally giving a player who lost his hero another one (no allies) for <100 gold on turns 105.
KGB