by LPhillips » Sun Apr 01, 2012 4:42 am
KGB,
I think Lichking's thought process is that the outcome of any battle can be greatly swayed by the Ambush ability, which short-circuits the normal battle mechanics. In the case of combat where the ambushing' unit's opponent has much greater strength than the ambushing unit and those behind it, then missing the ambush means the ambushing unit's side comes up with an extremely unfavorable result. With that outcome rejected, another opportunity is provided for the Ambush ability to do its work and produce a more moderate battle outcome where strong unit(s) are eliminated without normal battle rolls.
However, Lichking, the faults in this logic are threefold:
First, the battle simulations which determine statistical outcome are run entirely without application of any sort of modification to their own outcomes. So the selection of outcomes rejected is always fair, and outcomes either greatly favoring the Ambush ability or greatly disparaging it are equally rejected if they are unreasonable (read here "obscenely unlikely").
Second, each reroll has the same chance of activating the Ambush ability for any particular unit as the last roll. All rolls are fair; it is only the outcomes which are judged. The game logic doesn't consider the path taken, only the destination. This was KGB's objection to your argument.
Third, all players have equal access to unit selection and employment. We are free to use Ambush, Swarming, or other abilities. This is a particularly potent argument to consider when addressing basic battle mechanics, as everyone plays the role of aggressor and defender in the course of any game.