hungrytales wrote:I don't believe there is really a solution to this 'problem'.
I agree completely. Hence why I said Warbarons is going to have to make some hard decisions going forward about things.
I disagree with LPhillips that players should not be allowed to play 50x50 ladder maps. If 2 players want to do so they should be able to. I merely said I wasn't playing any because the game play on all of them is purely linear due to their size.
On the other hand, it's often hard to get a 100x or 150x ladder game because players are rank mongering on the small maps where they get tons of points fast. In another thread I suggested 150x maps should get 5x the points of a 50x50 map and a 100x100 get 2.5x the points and further that any game ending in <20 turns gets rewarded half points instead of full. Hopefully that would encourage more ladder games on 100x and 150x maps.
To be honest though, I am surprised ladder games allow players to 'choose a specific map'. I would have thought all you could chose was map size (50x, 100x, 150x) and the game would then assign one of the ladder maps of that size at game time. So you would never know which ladder map you were getting and thus avoid having to challenge a higher ranked player on his pet map.
Going back to some of my points again:
1) Map Size: The different between a 50x50 and 150x150 is a 10-1 ratio. If the game increases minimum map size to 75x75 (allowing increases by 25 instead of 50) the ratio between largest and smallest map moves to a more manageable 4-1 ratio.
2) Unit Balancing: The game will need to decide exactly what size maps (50x50 or 100x100 or 150x150) units are going to be balanced for. For other sizes of maps the units will then become slightly under or over powered. Right now the result of every change has been to balance units for 50x maps. The result is that many units are woefully inadequate on the largest sized maps (Dwarves and Pikemen are laughable on 150x maps while Wizards are greatly feared on 50x but nothing special on 150x). I don't care what map standard the game picks, just as long as it picks one, and states it clearly for all balance efforts so we can all work from the same point of view. That way players will understand when they are making or playing maps of other sizes that certain units are going to be out of balance.
KGB