Argammon,
I don't have a calculator anywhere near what Molotov made. Mine is a very simple command line DOS program that simply does combats based on inputting all the values yourself (ie you have to hand work out the strengths of the units by doing all the bonus's/negates etc yourself). I only made it to help Piranha check his code for bugs back in Beta2/3 days.
Incidentally Molotov's calculator is in fact not fair at all. I checked it out and to run it you need to have installed the .NET framework 4.0. I don't have that installed on my machine so I can't use it. What about MAC/Linux users? I've seen screen shots from LPhillips and I know he is using a MAC. They can't use it either. Piranha/SnotlinG want to make a phone/pad version and they can't use it. So the calculator is clearly *not* fair.
Here is another scenario in which hiding all the numbers makes all the difference in the world in terms of game play.
On your turn you see a HorseLord hero approaching in the plains with a full stack. You probe with a crow and see a Horselord, 3 Spiders, 2 Hv Calv and 2 Lt Calv.
Now: You check the numbers. See that no unit is blessed and it's a L1 horselord with +5 bonus. You check your available armies, run the calculator and see that your L3 Valkrie plus a few other nearby units will achieve 90% success so you make a stack and move into position to strike this turn (or next turn).
Hidden Numbers: You have to make a decision. Is this stack blessed? Is this a L1, L3 or L4 Horselord (+5, +15, +25 bonus). Should I attack with a few units and see if I kill some enemy units giving me a rough idea of how strong that stack is? Should I use my L3 Valkrie plus a big stack and risk an attack? Should I hole up in my cities and play defense? So many decisions to make now.
The difference is night and day in terms of level of depth of the game. Hidden Numbers takes the game to a whole deeper level of strategy because you can now bluff or be bluffed since you can't be sure exactly how strong an enemy stack is. Incidentally I'd also like to see cities work like towers in that you can't see how many armies or what armies are in those cities just like you can't see in a tower. This would add another level of depth to the game that DLR had.
KGB