When a player is on the bottom or even in the middle of the ladder he gets many raiting points after each win, and in the same time he loses just a little sum of raiting points after a defeat.
Any one who lost many game at the start of the season, lost just little sum of raiting points. Then, being at the second part of ladder, player who starts to win will get big sum of points after winning under opponents who much higher at the moment.
I think it's right. Even remembering how hard it was for me to earn ladder points in previous season, when I was first for a long time.
2. Maze. Question of why players play is not so much practical as philosophical. Yes, indeed, I said a little bit about it in one of my previous posts. I would like to add about the colorful game where the player "lives a second life." This is a very colorful and interesting games, but rather for fun, like watching TV. The graphics in these games is very complex and colorful, it gives a real picture. Graphics Warbarons not as colorful (and this is good, it does not distract from the game), so I think that here there are basically wanting to enjoy the strategic game (as in chess). In Warbarons not have to save the princess from the evil wizard, but rather to beat by sword to an opponent's helm
As for tournaments, this is done in the sport. For example, in football national championships there is championship where all play each other, and there is cup to play to first defeat. In tennis, there is a general rating and there are some tournaments that much. One player can not participate, and the other will participate and get some ranking points. Who will play in the tennis tournament (not one tournament, a tournament series), he gets more rating points and adds them to their final rating.