piranha wrote:1. Breaks. This is something I've thought about too since real time games can take a while too if you play bigger games and you may have to answer the telephone or do something for a few minutes. On poker tournaments they have automatic breaks for all players every 30 minutes or something like that. Is that better, or would it be better that all players have a pot of minutes to use, so anyone may click pause and all players would enter pause mode and you can see "Tabanli clicked pause, pause time remaining 2:54" and a countdown. Then the pause would have to be for 2:54 so you cant start earlier because someone else might take the chance to do something too in those minutes.
I would suggest having the 'pause' mode button rather than set break intervals like poker. I can't always be sure when the Pizza guy will arrive at the door or my girlfriend starts demanding I do some task like take out the garbage 'right now'
I don't think you need a pot of minutes though. Simply an option for 'pause' at the end of each turn. With a pause being 3 or 4 minutes in length. Since it has to be manually activated at the end of the turn it can't be overly abused to delay games forever.
piranha wrote:Also in warlords "move" order is different from "attack" order so there is less problem. In Warbarons they are the same so this gives rise to other problems with "move all". In this scenario you cant even have time for hero level up pop-up screen or city capture mode. And this will happen every single turn. What may help is if players can set a default for hero level up or city capture.
The move all is sort of flawed. Any pop-up cancels the entire sequence of moves and forces clicking the 'move all' button again. So exposing an enemy unit in the fog of war, converting to/from a ship, capturing a city, leveling up a hero etc. Any of these things stops the sequence. This means it's not quite as powerful as one might hope because attempting to move lots of units almost always results in a pop-up unless you've turned off the option for 'pause on view enemy (neutral and other player)'.
KGB