ams16 wrote:Since you are actually rerolling with battles where the 90% loses, on average, you end up getting BETTER results when you have a 90% battle than you would with just random results.
If I'm not mistaken, in a post was explained that the 90% rule is applied to all units. That is, if a certain unit has >90% chances of surviving the battle, it will. In this sense the results are yes better when the battle is rerolled, but in a predictable way. It's a bit less about luck and a bit more about arranging strong stacks. To lose with 89% is still a big setback, and it still happens with a frequency that wouldn't probably happen in a real world battle, so this 'unrealistic' surety when you have >90% chances at most compensates this aspect. If you compare it to reality, luck is still a big element. If you played the original Warlords 2 you probably remember how scouts could kill dragons with a certain frequency , I'm glad it doesn't happen here.
I would like for example if heroes had a skill like "Field Charisma" or "Divine Inspiration" or something like that, that could lower the threshold to 85,80, maybe up to 75 (still retaining the 90% for the single units, or not, I don't know )