tabanli wrote: Plus there is no 12 or 15 turn limit on getting 5 turn allies with hero offers.
KGB
That is also a problem and I think that's too much too. Is there a restriction on high level heroes early in the game?
Since we are getting to the bottom of allies I would like to discuss two more things. One is the Ally-Gold-Item ratio at level-1-2-3 ruins. I thing the ratio should be in favor of allies as the ruin level increases. It is very hard to get to near 33 UL and If I am risking my level 3 hero at a ruin, I should expect high percentage of a good ally. The reason is not so much that I don't like gold or level 3 items, it is be cause with allies in the ruin, there is no battle so it is risk free.
The second thing is the item lists and their level. Before discussing further, I would like to say that defense leadership items gotta go from ruin rewards. They are such a useless items early in the game and it is one thing that discourage me from L-1 ruins. A hero approximately makes 20 attacking battles versus 1 defensive battle. Most of his defensive battles are getting checked out by a scout. On the other hand, his defensive battles against a superior hero could be critical an item would make a difference, but not as much as getting learning increased or getting speed early in the game. For me L-1 item Ishmaels relic (+2 leadership) is a better item than L-2 items Balins Protector (+6 defensive leadership) or Narnya (+10 anti-air). Be cause +2 leadership is useful everytime but others two are useful much less. For the same reason Patriarch is almost a level 3 item.
Finally let's make an item contest just like a map contest.