A lot of valid points in this post.
kenc80 wrote:If I was a noob at this game, I'm going to get absolutely slaughtered in an FFA and be bewildered when I am. my boats cant attack, how did his stack just do that? I thought those were strength 2 but wait, his flying hero just attacked my city with flying mammoths with the entire stack at +12 strength?! holy shit what just happened!?
Noob's are supposed to get slaughtered. That's their lot in life.
All kidding aside, noobs get slaughtered in checkers and chess too and those games aren't really complex in terms of rules/powers etc. It's not complexity of rules that causes noob's to get slaughtered.
kenc80 wrote:I love the complexity but I think we need to be a bit careful. one reason I never really progressed along to DLR and some of the later iterations of Warlords was because of the complexity. I liked being able to come in and play. In beta 3 and especially beta 2 I felt like it was very easy for players to come in and get a hang of the game and fight.
A good point. Warlords 2 = Risk. DLR = Axis and Allies.
You can sit down in 10 minutes and learn Risk and play decently but not great in a couple of hours. It takes an hour or more to learn the rules of Axis and Allies and takes a fair number of hours to play decently due to the nature of learning every side's position + unit powers etc.
What's really needed is a guide for new players. Unfortunately that falls on Piranha/SnotlinG or someone else with admin access on the site. A guide would start with:
1) A play through of the single player map that's already there. That's a perfect starting place. Ideally it would have an additional tutorial text like DLR had to explain how ruins worked, how combat worked, production worked, vectoring worked etc.
2) A game on beginner settings. In the game setup screen we need Beginner/Intermediate/Advanced settings buttons for new players to know what rules they should be using. A Beginner game would have Fog of War OFF, 100% ruin success (in Beta4 and beyond), cities can produce allies OFF.
3) A game on intermediate settings. Fog of war OFF, normal chance to die in ruins, cities can produce allies ON.
4) a game on advanced settings Fog of war ON.
This way new players can work their way up through the settings until they feel comfortable.
A beginner game should also always take place on one of the small maps in 2 player only mode so they aren't overwhelmed in a large FFA game and don't have to worry about vectoring units around and large empire management that comes with large maps. Even better if that map includes limited terrain types.
kenc80 wrote:If I'm a new player holding my own and all of a sudden a flying hero comes out of nowhere and absolutely massacres four of my back castles I'm going to be seriously discouraged. Maybe thats part of the game. Maybe most of the players are beginners.
Noobs should also ask questions. Not just on the forum but in games themselves. If they are in beginner games (marked on the join game screen as beginner games so it's easy to identify them) it makes it easier to help them.
I'm always more than willing to provide advice for new players and tutor their advancement. Several have asked and I have provided. Sometimes I offer even if not asked because I am not sure if a player needs the help or not.
Once team games become available it will also help to team up newbies and veterans on teams so newbies can see how it's done.
kenc80 wrote:I dont want to lose potential players. Now dont get me wrong, its fun to play against the best players out there...but I just dont want to lose noobs over too much complexity...maybe thats an unfounded concern. maybe beginners will be attracted to that stuff.
I suspect that anyone who comes here has played at least one version of Warlords (or similar game) in the past and has some idea what they are getting themselves into.
That's why the beginner/intermediate/advanced game buttons will help players realize what kind of game they are entering.
KGB