Argammon wrote:I can't understand how Ahla says a str 55 demon is still on the weak side. I know that I am repeating myself but imo a str 55 demon stack is still to strong. You can still combine it with a hero/red dragon/elephant on grass etc. to reach a very high str. easily.
55 would be ok if the demons would be capped at str 55 no matter what. As they are not capped, please go down to at least 50.
Edit: As for why I think 55 is to strong please read my old posts.
That is not what I am saying. I say that the way to get to 55 is quite long and slow. Sure they can get boosted, but so can the other side's troops. Actually, it is more propable that they are, since that player must have chosen some other unit, right?
I have seen games where one player has a better start- and midgame, and then buys demons in a few cities when most neutrals are taken. He continues fighting, and when the demons are brought together in decent numbers, he wins. However, this is not in any way because demons are overpowered, but rather what follows from having a strong position midway through the game. He was the only one able to afford buying them and have a few cities produce something that is not useful in the nearest future. In fact, in most of these cases he would propably win if if the demons were someway deleted. What I want to discuss is games that are about even when the demons are bought, between somewhat even players. Do you see the difference?
Instead of buying a demoncity for 1450, I could buy gryphons for 950 and maybe get an extra hero for the remaining 500. Gryphon+hero 3 turns later will clear neutrals much more efficiant than a lone demon. Demons will be better over time, but this now seems like a resonable trade off. I think gryphons are the much better choice very early in the game though, but it obviously depends. The end value of demons has to be high in order to be worth the reduced expansion speed.
Swarm is propably the hardest ability to balance, so it is about right on different map sizes and game types. I mostly play 1vs1 or team vs team, and here you give away a lot of early initiative by going for demons too early. I guess it is much easier in FFA games. I think it is good that map creators can ban a unit on a map, maybe it would be a good idea if a game creator could ban a unit for that particular game. Maybe that one is already implemented too?
Anyway, I think we should try Piranha last suggestion. Does anyone remember what demons had before the last update? I don't think they were built much then.