Ruin Rewards

Discuss anything related to warbarons.

Re: Ruin Rewards

Postby KGB » Mon May 13, 2013 1:39 pm

SnotlinG,

We need to know the chance to find gold and items in L1, L2 and L3 ruins. Obviously items eventually run out since they are unique. At that point you will only have gold and ally potential in ruins.

I would be in favor of a 60 (Gold) /20 (Ally) /20 (Item) split for L2 and L3 ruins. That way once the items run out you are left with a 75/25 gold/ally split.

KGB

P.S. Long term (next version) it might be nice to add a new reward at ruins. Ideally skill points for heroes.
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Re: Ruin Rewards

Postby SnotlinG » Mon May 13, 2013 2:36 pm

Changes applied:
- Ruin XP is now a lower base XP, and then increased per undead monster/type defeated.
- Eye of KGB now displays only Item/Gold/Allies, no details



KGB,
60% as gold sounds a bit high to me?
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Re: Ruin Rewards

Postby KGB » Mon May 13, 2013 4:06 pm

SnotlinG,

Are the numbers you used for the XP the ones I suggested? I'm updating the Wiki so I want to use the right ones.

As far as 60% gold goes, that's mostly what I want in ruins. It's nice to get allies and items but I am usually wanting gold since I can do so much more with it. The item % has to be pretty low because you run out of items REALLY fast on some maps where there are 60-100 ruins. You can increase the ally % to 25 and lower the gold to 55 but it really can't be much lower than that.

KGB
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Re: Ruin Rewards

Postby tabanli » Mon May 13, 2013 4:28 pm

SnotlinG wrote:Changes applied:
- Eye of KGB now displays only Item/Gold/Allies, no details


It is pretty difficult to evaluate the effect of the Eye of KGB., I agree with the previous comments that it is quiet unique. One thing for sure is that it needs to be a level 1 item to be useful. In its current form I ask myself two questions
Q1) Do I want an item that gives +1 UL or the Eye of KGB
A1) I would definitely prefer Eye of KGB

Q2) Would I prefer +5UL or the Eye of KGB?
A2) I would definitely take +5 UL

So I would say the Eye of KGB is roughly equivalent to having 2-3 UL. In case of ruin with allies It would worth more. In case of a ruin on your way that you will open anyway it would be worth less.
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Re: Ruin Rewards

Postby SnotlinG » Mon May 13, 2013 5:07 pm

KGB wrote:SnotlinG,

Are the numbers you used for the XP the ones I suggested? I'm updating the Wiki so I want to use the right ones.
KGB



Ruin base xp:
lvl 1: 50-150
lvl 2: 150-350
lvl 3: 200-500

Additional xp per undead:
skeleton: 75 xp
ghoul: 150 xp
mummy: 250 xp
vampire: 400 xp
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Re: Ruin Rewards

Postby SnotlinG » Tue May 14, 2013 1:28 pm

Ruins updated now with new range of allies etc...

Ill post the code here and you should be able to translate it into the wiki

Level 1 ruin
// 0% --> Ally
// Undead guardian
$undeadarray[0] = array();
$undeadarray[0]['numbers'] = array(1,1,2,2,2,3,3,4);
$undeadarray[0]['armytypeID'] = 100;
$undeadarray[0]['type'] = 'Skeleton';

$undeadarray[1] = array();
$undeadarray[1]['numbers'] = array(1,1,2,2,2,3,3,4);
$undeadarray[1]['armytypeID'] = 100;
$undeadarray[1]['type'] = 'Skeleton';

$undeadarray[2] = array();
$undeadarray[2]['numbers'] = array(1,1,1,2);
$undeadarray[2]['armytypeID'] = 101;
$undeadarray[2]['type'] = 'Ghoul';


Level 2 ruin

25% ally
$allyarray[0] = array();
$allyarray[0]['numbers'] = array(1,2);
$allyarray[0]['armytypeID'] = 21;
$allyarray[0]['type'] = 'Ghost';

$allyarray[1] = array();
$allyarray[1]['numbers'] = array(1,2,2);
$allyarray[1]['armytypeID'] = 22;
$allyarray[1]['type'] = 'Wizard';

$allyarray[2] = array();
$allyarray[2]['numbers'] = array(1,1,2);
$allyarray[2]['armytypeID'] = 20;
$allyarray[2]['type'] = 'Medusa';

$allyarray[3] = array();
$allyarray[3]['numbers'] = array(1);
$allyarray[3]['armytypeID'] = 23;
$allyarray[3]['type'] = 'Unicorn';

$allyarray[4] = array();
$allyarray[4]['numbers'] = array(1,2);
$allyarray[4]['armytypeID'] = 24;
$allyarray[4]['type'] = 'Elemental';

$allyarray[5] = array();
$allyarray[5]['numbers'] = array(1,1,2);
$allyarray[5]['armytypeID'] = 25;
$allyarray[5]['type'] = 'Demon';

$allyarray[6] = array();
$allyarray[6]['numbers'] = array(1,1,2);
$allyarray[6]['armytypeID'] = 27;
$allyarray[6]['type'] = 'Archon';

// Undead guardian
$undeadarray[0] = array();
$undeadarray[0]['numbers'] = array(4,5,5);
$undeadarray[0]['armytypeID'] = 100;
$undeadarray[0]['type'] = 'Skeleton';

$undeadarray[1] = array();
$undeadarray[1]['numbers'] = array(2,3,3,4,4,4);
$undeadarray[1]['armytypeID'] = 101;
$undeadarray[1]['type'] = 'Ghoul';

$undeadarray[2] = array();
$undeadarray[2]['numbers'] = array(1,1,1,1,2,2,2,3);
$undeadarray[2]['armytypeID'] = 102;
$undeadarray[2]['type'] = 'Mummy';

Level 3 ruin

30% ally
$allyarray[0] = array();
$allyarray[0]['numbers'] = array(3,4);
$allyarray[0]['armytypeID'] = 21;
$allyarray[0]['type'] = 'Ghost';

$allyarray[1] = array();
$allyarray[1]['numbers'] = array(2,3,3);
$allyarray[1]['armytypeID'] = 20;
$allyarray[1]['type'] = 'Medusa';

$allyarray[2] = array();
$allyarray[2]['numbers'] = array(2,3);
$allyarray[2]['armytypeID'] = 25;
$allyarray[2]['type'] = 'Demon';

$allyarray[3] = array();
$allyarray[3]['numbers'] = array(1,2,3);
$allyarray[3]['armytypeID'] = 26;
$allyarray[3]['type'] = 'Devil';

$allyarray[4] = array();
$allyarray[4]['numbers'] = array(1,1,2);
$allyarray[4]['armytypeID'] = 28;
$allyarray[4]['type'] = 'RedDragon';

$allyarray[5] = array();
$allyarray[5]['numbers'] = array(1,2,2,3);
$allyarray[5]['armytypeID'] = 37;
$allyarray[5]['type'] = 'GreenDragon';

$allyarray[6] = array();
$allyarray[6]['numbers'] = array(1,1,2);
$allyarray[6]['armytypeID'] = 38;
$allyarray[6]['type'] = 'GrandArchon';

// Undead guardian
$undeadarray[0] = array();
$undeadarray[0]['numbers'] = array(7,8);
$undeadarray[0]['armytypeID'] = 100;
$undeadarray[0]['type'] = 'Skeleton';

$undeadarray[1] = array();
$undeadarray[1]['numbers'] = array(4,5,5,5,6);
$undeadarray[1]['armytypeID'] = 101;
$undeadarray[1]['type'] = 'Ghoul';

$undeadarray[2] = array();
$undeadarray[2]['numbers'] = array(3,3,4,4,5);
$undeadarray[2]['armytypeID'] = 102;
$undeadarray[2]['type'] = 'Mummy';

$undeadarray[2] = array();
$undeadarray[2]['numbers'] = array(2,3,3,3,4);
$undeadarray[2]['armytypeID'] = 103;
$undeadarray[2]['type'] = 'Vampire';

shipwreck ruin works as level 2 ruin but with modified possible ally:
$allyarray[0] = array();
$allyarray[0]['numbers'] = array(1,2);
$allyarray[0]['armytypeID'] = 21;
$allyarray[0]['type'] = 'Ghost';

$allyarray[1] = array();
$allyarray[1]['numbers'] = array(1,1,2);
$allyarray[1]['armytypeID'] = 29;
$allyarray[1]['type'] = 'Kraken';

$allyarray[2] = array();
$allyarray[2]['numbers'] = array(2,3,3,4);
$allyarray[2]['armytypeID'] = 32;
$allyarray[2]['type'] = 'SeaSerpent';

$allyarray[3] = array();
$allyarray[3]['numbers'] = array(1,1,2);
$allyarray[3]['armytypeID'] = 25;
$allyarray[3]['type'] = 'Demon';

$allyarray[4] = array();
$allyarray[4]['numbers'] = array(1,1,2);
$allyarray[4]['armytypeID'] = 27;
$allyarray[4]['type'] = 'Archon';
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Re: Ruin Rewards

Postby SnotlinG » Tue May 14, 2013 1:29 pm

so level 1 has:
max 4 skeletons
max 2 ghouls

level 2:
max 5 skeleton
max 4 ghouls
max 3 mummy

level 3:
max 8 skeleton
max 6 ghoul
max 5 mummy
max 4 vampire
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Re: Ruin Rewards

Postby KGB » Tue May 14, 2013 2:04 pm

SnotlinG,

Piranha sent some of it to me in an email. Good to see some more of it here. I hope to finish it all in the next day or so.

Can you update the in game ruin pop up to display the right number of guardians. I tell people in the Wiki to use that pop up so it should be right :)

Also can you confirm for me the dice for L2 is D22 and not D20 (again correct the pop up). I am sure it's D22 from an older post I can't find now.

Guardian strengths are Skel-3, Ghoul-5, Mummy - 10?, Vampire - 15?. Is that correct?

Thanks,

KGB
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Re: Ruin Rewards

Postby piranha » Tue May 14, 2013 2:57 pm

L1 = 12, L2 = 20, L3 = 33

Guardian strengths are correct.

The text found in the ruin popup is also in the translation tool but I can update it.
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Re: Ruin Rewards

Postby KGB » Tue May 14, 2013 4:27 pm

L2 at D20 is probably a bit too easy. Especially for the Ranger who starts at 12 and reaches 18 at L3 making her an incredibly effective ruin searcher for L1/L2 ruins. Just increasing to 22, mid way between 12 and 33 would make L2 ruins a bit tougher and make increase the value of the poor Paladin whose ruin searching skills are largely ignored now because of the Ranger being automatic on L1 ruins and able to handle L2 with virtually no extra UL units/items.

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