by KGB » Thu Jan 20, 2011 2:24 pm
Piranha,
They work almost the same as stack/negative stack.
The differences are:
1) There is no absolute cancel bonus power like the Devil/Archon have.
2) Each bonus category (leadership/chaos, morale/fear, fortify/siege) range is totaled separately.
3) Each category range is from +5 to -1. That is you can never have worse than a -1 applied to your overall bonus from any of the 3 categories (Leadership/Chaos, Morale/Fear, Fortify/Siege).
4) The 3 separate calculations are added together. The overall bonus range is capped at +5 but the lower limit now drops to -3 (if you ended up getting a -1 in every category).
Here are some simple examples to show what I mean:
A) A Hero with +5 leadership faces a light infantry. The overall bonus is +5 (5-0)
B) A Dragon with +2 morale faces a light infantry. The overall bonus is +2 (2-0)
C) A Dragon with +2 morale faces a medusa with +1 fear. The overall bonus is +1 (2-1)
These are what you'd expect from how the game works now. Nothing unusual there. Now lets look at some more complex examples. For that, lets assume that the Archon is given a Chaos bonus of +4 and the Devil is given a Fear bonus of +4.
A) A Hero with +1 leadership faces an Archon with +4 chaos. The overall bonus is -1 (1-4, limited to -1)
B) A Hero with +3 leadership faces an Archon with +4 chaos. The overall bonus is -1 (3-4)
C) A Hero with +5 leadership faces an Archon with +4 chaos. The overall bonus is +1 (5-4)
D) A Dragon with +2 morale faces a Devil with +4 fear. The overall bonus is -1 (2-4, limited to -1)
E) A Hero with +5 leadership and a Dragon with +2 morale face an Archon with +4 chaos and a Devil with +4 fear. The overall bonus is 0 (5-4 + 2-4, limited to -1)
F) A Hero with +3 leadership faces a Devil with +4 fear. The overall bonus is 2 (3-0 + 0-4, limited to -1)
G) A light infantry faces an Archon with +4 chaos and a Devil with +4 fear. The overall bonus is -2 (0-4, limited to -1 + 0-4, limited to -1)
Example (F) shows how the separate calculations come into play when different bonus's face off.
Example (G) shows how you can get to -2 when you don't have positive bonus's in any category to offset the negative ones.
The advantage of this system is that the Devil/Archon aren't absolute bonus killers. The other advantage is that the Devil/Archon aren't wasted in stacks as they are now if the enemy doesn't have any bonus to cancel (ie an Archon is a useless unit when not facing an enemy hero) because they will always apply a -1 in their category. The last advantage is you can create units with bonus's in the range of 1-5 to help differentiate units better.
KGB