by KGB » Tue Sep 07, 2010 11:01 pm
Zajoman,
It looks perfectly fine to me.
In reality the numbers should be shown like:
0 4 8 7 12 16 23 27 | 96 116 191 214 162 92 31 1
As in it's one long chain going from max survivors on the left (stack 2) to max survivors on the right (stack 1). If you graph these numbers (X axis -8 to 8, Y Axis 0-1000) it will help clarify things to look like a bell curve with the top of the curve occurring between 3-4 (3.3 your average result). What we are eliminating would be the shaded areas at the ends of the bell curve (the outliers).
In this instance that shaded area on the left is all of stack 2 because the sum of all stack 2 victories is <100. On the right you are eliminating the last 2 results (7, 8 men left).
So the attacking stack in this case wins with 1-6 men left (not 5, the 92 case is included in the soft cap). The average result you worked out to be 3.3 men. So getting 1 man in the worst case for the winner is only 2.3 men less than average. It's not *that* unlucky. On the other end getting 6 men left is getting 2.7 more than average which again isn't *that* lucky.
Can I guess the reason you think something is wrong is because we are allowing the 96 (1 man) and 92 (6 men) cases to stand under the soft cap system?
If so, remember that I wanted to eliminate the outlier 10%. If you actually total up the number of excluded cases you'll see they are 0+4+8+7+12+16+23+27+31+1=129. That's actually 129/1000 or 12.9% exclusion or slightly more than 10%.
In the hard cap method you'd add 92+96 to that total to actually exclude 317/1000 or 31.7% of the total. So the hard cap case reduces randomness even more by lowering the standard deviation (hence why you only get 2,3,4 and 5 men left).
There are argument to be made for both methods. In fact maybe Piranha could allow the user to select one of 3 battle results modifiers for a map: Highly Random (as it is now), Some Variation (The soft cap), Highly Deterministic (The hard cap) and then use the appropriate method to shape the results.
KGB
Last edited by
KGB on Wed Sep 08, 2010 1:20 am, edited 2 times in total.