by KGB » Wed Sep 08, 2010 10:39 pm
One more thing I want to talk about. That is the effect of fight ordering.
Example 1:
Stack 1 consists of a dragon and 4 bats. Stack 2 consists of 8 giants.
When I do a traditional fight ordering I end up with {3,3,3,3,10} vs {5,5,5,5,5,5,5,5}. Running this 10000 times gives results of:
Dragon Stack won 1489 battles with an average of 0.595900 units left
Giant Stack Stack won 8511 battles with an average of 3.422100 units left
Dragon Stack Distribution: 1486 3 0 0 0 0 0 0
Giant Stack Distribution: 811 1102 1454 1621 1599 1233 561 130
The Dragon Stack winning percentage is 0.148900
So dropping results (in my case up to 1000) gives a final result of: 1 dragon or 1-6 giants left.
Now if I instead decided to put up dragon up front I end up with {10,3,3,3,3} vs {5,5,5,5,5,5,5,5}. Running this 10000 times gives results of:
Dragon Stack won 1503 battles with an average of 0.921300 units left
Giant Stack Stack won 8497 battles with an average of 3.431600 units left
Dragon Stack Distribution: 351 262 226 169 495 0 0 0
Giant Stack Distribution: 763 1125 1435 1618 1626 1241 562 127
The Dragon Stack winning percentage is 0.150300
So dropping results (in my case up to 1000) gives a final result of: 1-2 bats or 1-6 giants left.
Note that the winning percentage does not change in the least (makes sense). Nor does the number of giants killed change. But what does change is how the dragon stack results play out. In this case the exclusion now says that you can get 1-2 bats left and this is borne out by the fact the avg number of units left in the dragon stack goes from .59 to .92. Again, not unexpected since the dragon is the key unit in the battle and he alone can defeat all 8 giants and obviously does most of the damage.
Overall nothing too radical has happened. It's a bad decision to risk the dragon up front due to only getting 1-2 bats left when you win vs the traditional way of getting just the dragon left (a much better unit).
Example 2:
Stack 1 consists of a dragon and 4 bats. Stack 2 consists of 8 pikemen.
When I do a traditional fight ordering I end up with {3,3,3,3,10} vs {4,4,4,4,4,4,4,4}. Running this 10000 times gives results of:
Dragon Stack won 3302 battles with an average of 1.329500 units left
Pikeman Stack Stack won 6698 battles with an average of 2.266700 units left
Dragon Stack Distribution: 3235 49 16 2 0 0 0 0
Pikeman Stack Distribution: 1061 1254 1335 1249 961 600 212 26
The Dragon Stack winning percentage is 0.330200
So dropping results (in my case up to 1000) gives a final result of: 1 dragon or 1-5 pikemen left. Again about what you'd expect.
Now if I instead decided to put up dragon up front I end up with {10,3,3,3,3} vs {4,4,4,4,4,4,4,4}. Running this 10000 times gives results of:
Dragon Stack won 3307 battles with an average of 2.057800 units left
Pikeman Stack Stack won 6693 battles with an average of 2.272600 units left
Dragon Stack Distribution: 699 576 495 364 1173 0 0 0
Pikeman Stack Distribution: 1080 1242 1301 1226 978 617 229 20
The Dragon Stack winning percentage is 0.330700
So dropping results (in my case up to 1000) gives a final result of: 1-4 bats + 1 dragon or 1-5 pikemen left.
Again note that the winning percentage does not change in the least (makes sense). Nor does the number of pikemen killed change. But what does change QUITE radically is how the dragon stack results play out. In this case the exclusion now says that you can get the entire dragon stack left. This is because again the dragon is the key unit in this battle.
Here it's a good decision to risk the dragon up front due to the possibility of getting every unit left if the dragon slays the entire pikemen stack by himself.
So, the question is do we have a problem?
After thinking about it some, my answer is no, we don't. My reasons are that:
1) Changing fight order is strategic (I do it all the time to put archers/wizards up front against gryffons/pegasi cities). If you get to know the odds there should be rewards for that. Players should be encouraged to try/do different things.
2) Putting your strongest units up front should lower your losses on average when you win because those units do the real damage. The risk being that they are likely also lost in the battle due to fighting first (and facing first strike skills which are not accounted for here). So there is a balanced risk/reward for trying to lower your losses (get it wrong and you end up with the giant example where all that's left are the 2 bats, get it right in the pikemen example and you may end up with all units left).
3) Regardless of how YOU change your fight order you don't affect the other players results/avg men left/his cut off points. This IMHO is the most important thing. Changing your fight order should affect you but not your opponent. Likewise your opponent changing his order should affect his numbers and not yours.
Anyone see this a different way?
KGB