by LPhillips » Sun Apr 01, 2012 4:49 am
I would like to see a fair offer system, but it comes with the cost of predictability and potential exploitation or boredom.
Fair as follows: An ally type is selected as the ally available for that turn. If you have enough gold to receive that ally type with your hero offer, you receive an offer with the number of units scaled and the cost slightly randomized as now. Let's say the offer for this turn is Medusas, base offer cost 500g.
Player A in your example (900g) gets an offer for a hero (no allies), then cost is randomized up to 900; maybe it's even 478.
Player B in your example (1200g) gets an offer for a hero with one Medusa, randomized cost.
Player C in your example (2200g) Gets an offer for a hero with 3 Medusas, maybe it costs him 2193, maybe 2089, doesn't matter; the offer each player is eligible for is determined before the final semi-random cost.